/*
 * Copyright (C) 2005-2011 MaNGOS <http://www.getmangos.com/>
 *
 * Copyright (C) 2008-2011 Trinity <http://www.trinitycore.org/>
 *
 * Copyright (C) 2006-2011 ScriptDev2 <http://www.scriptdev2.com/>
 *
 * Copyright (C) 2010-2011 ProjectSkyfire <http://www.projectskyfire.org/>
 * 
 * Copyright (C) 2011 ArkCORE <http://www.arkania.net/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

/* ScriptData
 SDName: Boss_Silver_Hand_Bosses
 SD%Complete: 40
 SDComment: Basic script to have support for Horde paladin epic mount (quest 9737). All 5 members of Order of the Silver Hand running this script (least for now)
 SDCategory: Stratholme
 EndScriptData */

#include "ScriptPCH.h"
#include "stratholme.h"

/*#####
 # Additional:
 # Although this is a working solution, the correct would be in addition to check if Aurius is dead.
 # Once player extinguish the eternal flame (cast spell 31497->start event 11206) Aurius should become hostile.
 # Once Aurius is defeated, he should be the one summoning the ghosts.
 #####*/

#define SH_GREGOR           17910
#define SH_CATHELA          17911
#define SH_NEMAS            17912
#define SH_AELMAR           17913
#define SH_VICAR            17914
#define SH_QUEST_CREDIT     17915

#define SPELL_HOLY_LIGHT    25263
#define SPELL_DIVINE_SHIELD 13874
class boss_silver_hand_bosses: public CreatureScript {
public:
	boss_silver_hand_bosses() :
			CreatureScript("boss_silver_hand_bosses") {
	}

	CreatureAI* GetAI(Creature* pCreature) const {
		return new boss_silver_hand_bossesAI(pCreature);
	}

	struct boss_silver_hand_bossesAI: public ScriptedAI {
		boss_silver_hand_bossesAI(Creature* c) :
				ScriptedAI(c) {
			pInstance = c->GetInstanceScript();
		}

		InstanceScript *pInstance;

		uint32 HolyLight_Timer;
		uint32 DivineShield_Timer;

		void Reset() {
			HolyLight_Timer = 20000;
			DivineShield_Timer = 20000;

			if (pInstance) {
				switch (me->GetEntry()) {
				case SH_AELMAR:
					pInstance->SetData(TYPE_SH_AELMAR, 0);
					break;
				case SH_CATHELA:
					pInstance->SetData(TYPE_SH_CATHELA, 0);
					break;
				case SH_GREGOR:
					pInstance->SetData(TYPE_SH_GREGOR, 0);
					break;
				case SH_NEMAS:
					pInstance->SetData(TYPE_SH_NEMAS, 0);
					break;
				case SH_VICAR:
					pInstance->SetData(TYPE_SH_VICAR, 0);
					break;
				}
			}
		}

		void EnterCombat(Unit* /*who*/) {
		}

		void JustDied(Unit* Killer) {
			if (pInstance) {
				switch (me->GetEntry()) {
				case SH_AELMAR:
					pInstance->SetData(TYPE_SH_AELMAR, 2);
					break;
				case SH_CATHELA:
					pInstance->SetData(TYPE_SH_CATHELA, 2);
					break;
				case SH_GREGOR:
					pInstance->SetData(TYPE_SH_GREGOR, 2);
					break;
				case SH_NEMAS:
					pInstance->SetData(TYPE_SH_NEMAS, 2);
					break;
				case SH_VICAR:
					pInstance->SetData(TYPE_SH_VICAR, 2);
					break;
				}
				if (pInstance->GetData(TYPE_SH_QUEST)
						&& Killer->GetTypeId() == TYPEID_PLAYER)
					CAST_PLR(Killer)->KilledMonsterCredit(SH_QUEST_CREDIT, 0);
			}
		}

		void UpdateAI(const uint32 diff) {
			//Return since we have no target
			if (!UpdateVictim())
				return;

			if (HolyLight_Timer <= diff) {
				if (HealthBelowPct(20)) {
					DoCast(me, SPELL_HOLY_LIGHT);
					HolyLight_Timer = 20000;
				}
			} else
				HolyLight_Timer -= diff;

			if (DivineShield_Timer <= diff) {
				if (HealthBelowPct(5)) {
					DoCast(me, SPELL_DIVINE_SHIELD);
					DivineShield_Timer = 40000;
				}
			} else
				DivineShield_Timer -= diff;

			DoMeleeAttackIfReady();
		}
	};
};

void AddSC_boss_order_of_silver_hand() {
	new boss_silver_hand_bosses();
}
